![]() (cached) -std=gnu99Ĭhecking whether we are using the GNU C++ compiler. std=gnu99Ĭhecking for gcc -std=gnu99 option to accept ISO Standard C. yesĬhecking for gcc option to accept ISO C99. none neededĬhecking whether gcc understands -c and -o together. yesĬhecking for gcc option to accept ISO C89. noĬhecking whether we are using the GNU C compiler. a.outĬhecking whether we are cross compiling. yesĬhecking for C compiler default output file name. GNUĬhecking whether the C compiler works. x86_64-unknown-linux-gnuĬhecking for style of include used by make. x86_64-unknown-linux-gnuĬhecking host system type. yesĬhecking how to create a ustar tar archive. yesĬhecking whether GID '1000' is supported by ustar format. yesĬhecking whether UID '1000' is supported by ustar format. yesĬhecking whether make supports nested variables. bin/mkdir -pĬhecking whether make sets $(MAKE). Try `/home/berg/bin/warzone2100-3.2.2/missing -help' for more informationĬonfigure: WARNING: 'missing' script is too old or missingĬhecking for a thread-safe mkdir -p. home/berg/bin/warzone2100-3.2.2/missing: Unknown `-is-lightweight' option usr/bin/install -cĬhecking whether build environment is sane. configure & makeĬhecking for a BSD-compatible install. However,Īutomake: this behaviour will change in future Automake versions: they willĪutomake: unconditionally cause object files to be placed in the same subdirectoryĪutomake: You are advised to start using 'subdir-objects' option throughout yourĪutomake: project, to avoid future incompatibilities. For now, the corresponding outputĪutomake: object file(s) will be placed in the top-level directory. Tests/Makefile.am:31: but option 'subdir-objects' is disabledĪutomake: warning: possible forward-incompatibility.Īutomake: At least a source file is in a subdirectory, but the 'subdir-objects'Īutomake: automake option hasn't been enabled. Tests/Makefile.am:31: warning: source file './tools/map/mapload.cpp' is in a subdirectory, found 1.14.1, ok.Ĭonfigure.ac:75: warning: The 'AM_PROG_MKDIR_P' macro is deprecated, and its use is discouraged.Ĭonfigure.ac:75: You should use the Autoconf-provided 'AC_PROG_MKDIR_P' macro instead,Ĭonfigure.ac:75: and use '$(MKDIR_P)' instead of '$(mkdir_p)'in your Makefile.am files. Fix: Disappearing commander designs in beta and gamma campaigns ( df4e1e378c, #4458).Fix: Alpha campaign cyborg production ( bc3db59f5f, #4515).Change: New animation system ( af9c9137d2).Fix: Make water tiles visible even when just the water surface is visible ( 4e6d245b75, #4504).Change: Fixed functionality graphics rewritten to use programmable shaders - this should fix crashes on Windows with Intel drivers (several commits, too many tickets).Fix: Do not enter an infinite loop on loading invalid stored templates ( a394991dd1).Fix: Improved Windows XP compatibility ( e58323f8cb).Fix: Do not crash on invalid research orders ( c6e9dfcf65).Fix: Fixed super heavy-gunner dependency ( #4490, 116ac5c679).Change: Improved handling of multiplayer map/mod downloads ( 4b73c266fd). ![]() Please report all bugs to, and not on the forums. Then proceed as normal with the build process. ![]()
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